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Supports active combat, passive combat and Nightmare Zone minigame.Ĭonfigurable fight square areas, fight polygon areas, fight spots and aggression reset spots. Note: Whatever is striked is either not fully implemented, not yet tested or will be out in a future update. Supports looting, dwarf cannon, high alchemy, guthans, death recovery, some slayer features. Supports active and passive combat, any npc and game area, many different potions, special weapons, prayer, every gear and inventory item. Give message, I couldn't be happier with my script he's done for me. I understand my script is specific enough that you wouldn't be able to sell this script to anyone else, so I am willing to pay well on account of that as well, like I said, my price range is large but I have no intention of paying you an insanely low number for a private script. and the 50M~ end being if your script only accompanies JJs - I wouldn't need any support on it if you provided source code, as I could fix it if for some reason it ever were to break)
Osrs tribot combat script full#
I would most prefer paying in OSRS GP, and would pay between 50-750M (the 750M~ end being if it was a full combat script, came with a very good support agreement, etc. My payment options are Paypal, OSRS GP, or Bitcoin. My price range is rather large, but I'm not going to underpay you.
Osrs tribot combat script code#
I am familiar with Java, but not nearly proficient enough to code something like this. If you are not a premium scripter, please expect to submit proof of your ability. and, if necessary, handles the banking (could set JJ script to STOP when out of food, then YOUR script takes over and banks, returns to spot, then resumes JJs) So instead of a massive, complicated script, it just complements JJ's script. If not - and the point is - instead of writing a complicated combat script, you could just write a script that takes over for JJ's fighter script whenever it stops (X level is achieved) and it handles moving to the next location, passing JJ's script new arguments, and then resuming JJ script. If you're familiar with recording bank paths, perhaps it's something I'm doing wrong. It may be worth mentioning I already own JJ AIO Fighter Pro, and it can handle the combat portion for each spot perfectly however, some of the banking is spotty, and it cannot handle moving from location to location (obviously), or even the stronghold doors. Handle banking with both teleport tab and amulet of glory
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Handle Stronghold of Security (only the doors, does not need to worry about portal/ladder) Move from location to location (detects when it is time to move based on achieving X level) Have perfectly identical bank layouts (item position and quantity) Using the same potions (to accelerate training) Each account that runs the script will be
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